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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.
1
vote
[Unity]Avoid boucing when ground move down
would not normally be possible in the real life (as in following a moving platform without inertia) you will need an extra layer that will manage this between the two shapes, working closely with the Unity …
1
vote
Accepted
Weird windowed resolution - can't seem to change without changing the name
Normally, once the project is build, if you target windows platforms you will get a dialog to select the resolution at startup.
This is optionally since you can disable it and create your own mechan …
3
votes
Accepted
In Unity, how can I check if an input was made x seconds/frames ago?
Let's assume we have button A and button B and you want to be able to press both of them but not in the same frame.
The general way of accomplishing this is the following:
on button A key press
…