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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

1 vote

[Unity]Avoid boucing when ground move down

would not normally be possible in the real life (as in following a moving platform without inertia) you will need an extra layer that will manage this between the two shapes, working closely with the Unity
Memleak's user avatar
  • 181
1 vote
Accepted

Weird windowed resolution - can't seem to change without changing the name

Normally, once the project is build, if you target windows platforms you will get a dialog to select the resolution at startup. This is optionally since you can disable it and create your own mechan …
Memleak's user avatar
  • 181
3 votes
Accepted

In Unity, how can I check if an input was made x seconds/frames ago?

Let's assume we have button A and button B and you want to be able to press both of them but not in the same frame. The general way of accomplishing this is the following: on button A key press …
Memleak's user avatar
  • 181