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LibGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and your WebGL enabled browser.

0 votes
2 answers
621 views

Vector2 always starts from origin

I am trying to create Vector2 which starts from the players sprite and points towards other point. And I need its starting point to move along with player sprite. But however whatever I do all my vect …
Rohit Malish's user avatar
1 vote
2 answers
2k views

LibGDX GestureDetector touchUp

I am using to GestureDetector to detect drag gesture and determine vector based on position my finger first touched the screen and position when my finger left the screen. I already know that I can ge …
Rohit Malish's user avatar
0 votes
Accepted

How do you implement Libgdx touchDragged?

You have to implement InputProcessor where you can then handle the input. Then in your main class in create() method you have to pass your InputProcessor to Gdx like this: public void create() { …
Rohit Malish's user avatar
2 votes
1 answer
3k views

Drawing in 3D with LibGDX

Is there any way to simply draw in 3D, just like you would draw with ShapeRenderer or SpriteBatch? All I want is to draw circles that are in x.y.z coordinates, so some circles are far away from view a …
Rohit Malish's user avatar