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OpenGL is a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give greatly improved performance over traditional software rendering. Currently, OpenGL is used for applications like CAD software and computer games. It is also cross-platform. The OpenGL standard is controlled by the Khronos group, which also controls OpenGL ES.

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What makes a game look "good"?

Consistency. It's not the only thing that matters, of course, but it's very jarring if there's not a consistent point-of-view throughout a game. People have made great games with all level of graphic …
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