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A performance-enhancing technique that involves an object in the game world having a varying amount of detail depending on how relevant it is to the current scene.
1
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How change LOD in geometry?
Hull shaders perform tessellation on the GPU, which makes handling variable level-of-detail pretty straightforward.
See this MSDN article for more information.
4
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Accepted
Modelling photo-realistic grass in realtime
I'm not sure what is considered the best approach, but one option would be to use instanced geometry - you provide the GPU with a 3d model and a list of places/orientations where you'd like it drawn ( …