Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Numeric representation of the location of an entity in the game space. There are multiple forms of coordinate systems to cater to a variety of methods to map position.
25
votes
4
answers
11k
views
How to deal with differences between 2D screen coordinates and Cartesian coordinates
Background:
I originally made the world coordinates in my game match the 2D screen coordinate convention. … The screen coordinates or the world coordinates? …
1
vote
How do you transform a coordinate system from Cartesian to Isometric?
To convert Cartesian coordinates to isometric the basic matrix operations are:
Rotate 45 degrees
Scale ("squish") along vertical axis
You can composed the rotation and scaling into a single 2X2 matrix …