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Numeric representation of the location of an entity in the game space. There are multiple forms of coordinate systems to cater to a variety of methods to map position.

1 vote

How do you transform a coordinate system from Cartesian to Isometric?

To convert Cartesian coordinates to isometric the basic matrix operations are: Rotate 45 degrees Scale ("squish") along vertical axis You can composed the rotation and scaling into a single 2X2 matrix …
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25 votes
4 answers
11k views

How to deal with differences between 2D screen coordinates and Cartesian coordinates

Background: I originally made the world coordinates in my game match the 2D screen coordinate convention. … The screen coordinates or the world coordinates? …
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