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2
votes
In theory, would an erosion algorithm compute faster on a GPU than CPU?
That depends on the algorithm.
Algorithms which perform the same operation on a large amount of data-points without any of these operations being dependent on the other data-points, or in other words …
1
vote
Unity3D URP - How do I approach creating Fog of War for 3D top-down stealth game?
Until recently, camera stacking used to be unavailable in the URP. But with the newest release 2020.1 (released just yesterday), it's available again. Although with two limitations: It's unavailable w …