Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.
1
vote
MonoGame performance better then XNA?
Most of the performance issues I have encountered while using MonoGame are related to unnecessary garbage generation. … A lot of these are fixed from time to time but I wouldn't rely on MonoGame to be more performant than XNA as of yet. …
1
vote
0
answers
2k
views
Need help transforming DirectX 9 skybox hlsl shader to DirectX 11
I am using MonoGame as a framework and in order to support both Windows and Windows 8 metro I need to compile the shader with pixel and vertex shader 4. …