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C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.

0 votes

Is it possible to have shared data between shaders in GLSL that is loaded once?

Yes, you can put your uniforms in a Uniform Buffer Object. These uniforms can be shared between programs. https://www.khronos.org/opengl/wiki/Uniform_Buffer_Object
Krazy's user avatar
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6 votes
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Collision detection - Smooth wall sliding, no bounce effect

I think you need to multiply invNormal by the length of direction before making the subtraction. Vector invNormal = normal.Negative(); invNormal *= direction.length Vector wallDir = direction - invNo …
Krazy's user avatar
  • 268