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C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.
6
votes
Accepted
Collision detection - Smooth wall sliding, no bounce effect
I think you need to multiply invNormal by the length of direction before making the subtraction.
Vector invNormal = normal.Negative();
invNormal *= direction.length
Vector wallDir = direction - invNo …
0
votes
Is it possible to have shared data between shaders in GLSL that is loaded once?
Yes, you can put your uniforms in a Uniform Buffer Object. These uniforms can be shared between programs.
https://www.khronos.org/opengl/wiki/Uniform_Buffer_Object