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How to connect terrain chunks smoothly? [duplicate]

I'm generating a 3D terrain chunk based on Simplex Noise and Marching Cubes algorithm to create mesh. My chunks have global coordinates (x,y) e.g: (0, 1), (-1, 1)... Noise is generated using Compute S …
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1 answer
314 views

Gaps between terrain chunks generated with marching cubes

My generated terrain chunks have gaps between them: I'm using Compute Shader and Simplex Noise from FastNoiseLite library to generate noise: #pragma kernel GenerateNoise #include "Includes\FastNoise …
aress's user avatar
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