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How to connect terrain chunks smoothly? [duplicate]
I'm generating a 3D terrain chunk based on Simplex Noise and Marching Cubes algorithm to create mesh.
My chunks have global coordinates (x,y) e.g: (0, 1), (-1, 1)...
Noise is generated using Compute S …
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1
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Gaps between terrain chunks generated with marching cubes
My generated terrain chunks have gaps between them:
I'm using Compute Shader and Simplex Noise from FastNoiseLite library to generate noise:
#pragma kernel GenerateNoise
#include "Includes\FastNoise …