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The process of modifying software to make some part of it work more efficiently or use fewer resources. Generally, this means it executes more rapidly, or will require fewer resources.

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How does Godot 4 copy vectors?

I'm an old coder, but a newbie to Godot. I'm using version 4. I got some unexpected (to me) behavior when I tried this code: var vectorA := Vector2(1.0,0.0) var vectorB := vectorA print("A ", vectorA, …
Adam Smith's user avatar