Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Results tagged with window-management
Search options not deleted
user 170580
A window is conceptually the frame in which an application is rendered. It is generally created and managed through OS API calls. Some game engines will abstract these calls and integrate the functionalities into their own API. This tag should be used on questions interacting with OS's windows. It is _not_ about Microsoft's Windows operating system.
1
vote
How to lock aspect ratio when resizing game window in unity?
After reading the answer above, I created a script which rescales the window every a fixed amount of frames, because changing every frame causes a lot of problems.
Just put it on the MainCamera:
using …