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Input is data provided to a game via player interaction (through the mouse, keyboard, gamepad, et cetera).
10
votes
Accepted
Checking for alternate keys with XNA IsKeyDown
The XNA Keys struct is not marked with the Flags Attribute which means that it's not legal to | a load of keys together like that.
Keys keyCombo = Keys.Left | Keys.A;
Console.WriteLine(keyCombo);
W …