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A programming language for OpenGL shaders.
1
vote
How do I distort a 2D texture based on the movement of a point that starts at the center?
okay i figured it out
shader_type canvas_item;
const vec2 center_original = vec2(0.5, 0.5);
uniform vec2 center_actual = vec2(0.5, 0.5);
void fragment() {
vec2 adjusted_uv = vec2(0.0, 0.0);
…
0
votes
1
answer
57
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How do I distort a 2D texture based on the movement of a point that starts at the center?
So there's this point that starts in the center. If the user drags it up towards the top of the texture, the top squishes and the bottom stretches. If the user drags it down, the top stretches on the …