Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 168646

A programming language for OpenGL shaders.

1 vote

How do I distort a 2D texture based on the movement of a point that starts at the center?

okay i figured it out shader_type canvas_item; const vec2 center_original = vec2(0.5, 0.5); uniform vec2 center_actual = vec2(0.5, 0.5); void fragment() { vec2 adjusted_uv = vec2(0.0, 0.0); …
Emily's user avatar
  • 21
0 votes
1 answer
57 views

How do I distort a 2D texture based on the movement of a point that starts at the center?

So there's this point that starts in the center. If the user drags it up towards the top of the texture, the top squishes and the bottom stretches. If the user drags it down, the top stretches on the …
Emily's user avatar
  • 21