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SharpDX is an open-source third-party managed DirectX wrapper.

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SharpDX: best practice for multiple RenderForms?

You can't do the rendering of multiple viewport in separated threads, D3D doesn't work this way, it's not thread safe (unless you use the deferred rendering feature of D3D11). In multiple viewport ca …
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What calls trigger a new batch?

You can say that any change to a data that will be processed by a subsequent call to Draw**Primitive() will trigger a state change. If you call a Draw two times without changing anything, it's likely …
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