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3 votes

Compute Shader generating data for use on CPU

I believe the problem is the arguments you are passing to Dispatch. The value that you are calling y is actually the number of threadGroups in the X dimension (the total number of objects to operate o …
PepeOjeda's user avatar
  • 866
0 votes

Is it possible to draw billboards from point data held in a compute buffer?

I think you might want to use DrawMeshInstancedIndirect (or another function in that family, like DrawMeshInstancedProcedural). That way, you can specify the mesh that you want to draw (in this case, …
PepeOjeda's user avatar
  • 866