Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
3
votes
Compute Shader generating data for use on CPU
I believe the problem is the arguments you are passing to Dispatch. The value that you are calling y is actually the number of threadGroups in the X dimension (the total number of objects to operate o …
0
votes
Is it possible to draw billboards from point data held in a compute buffer?
I think you might want to use DrawMeshInstancedIndirect (or another function in that family, like DrawMeshInstancedProcedural). That way, you can specify the mesh that you want to draw (in this case, …