Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
WebGL is a Javascript API for rendering interactive 3D / 2D graphics on the HTML5 canvas element. It is based on OpenGL ES 2.0.
2
votes
Accepted
Why is this shader using multiple render targets not working?
It seems that you have a WebGL version 1 (OpenGL ES 2.0) and that's why it does not accept OpenGL ES 3.x features. … Review the code where you request the context for WebGL
var gl = canvas.getContext("webgl2"); // 2!
If you are requesting WebGL2, check that there are no whitespaces before #version 300 es. …