Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 15949

A game development library based on the Python programming language. It wraps SDL for easy use alongside Python.

1 vote

PyGame QIX clone, filling areas

This is a problem involving multiple discrete substeps. Here is an outline of what I'd suggest: Wait until the player forms an intersection of multiple lines Get a pixel from each side of the inter …
Wackidev's user avatar
  • 489
4 votes
Accepted

pygame.Rect around circle

Presumably you're using a center position and a radius to draw the circle. Just create a rect like this: crect = pygame.Rect(center[0]-radius, center[1]-radius, \ radius*2, radiu …
Wackidev's user avatar
  • 489
2 votes

Complex collisions in pygame

:P Long answer: rectangle collisions are built into Pygame. Circle collisions are simple math. Use Box2D for anything more complicated. …
Wackidev's user avatar
  • 489