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How do I "voxelize" an OBJ mesh that was created in a voxel editor?
Scenario: I create a voxel mesh in MagicaVoxel and then, instead of using MagicaVoxel's limited tools/shaders to texture my mesh, I export my voxel mesh as an OBJ in my 3D software (Cinema 4D in my case … Potential lead: Thankfully, amongst many other exporting formats, MagicaVoxel allows me to export my voxel mesh as "PLY mesh" or "point clouds" data. …