Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 15051

The design and/or logic of how an in-game entity makes decisions about its behavior.

7 votes

How can I tweak this A* search pathfinding algorithm to handle different terrain movement va...

You need to pay attention to a very specific line in the algorithm: // g score is the shortest distance from start to current node, we need to check if // the path we have arrived at this neighbor …
Myrddin Emrys's user avatar
5 votes
Accepted

Discovering path through unknown territory

The fog cost can be adjusted to whatever level you desire... very high costs will have the AI take long backtracks to follow explored paths to the exit, while lower costs encourage the AI to attempt to …
Myrddin Emrys's user avatar