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The process of modifying software to make some part of it work more efficiently or use fewer resources. Generally, this means it executes more rapidly, or will require fewer resources.

3 votes
3 answers
1k views

Optimizing Bullet and ODE Physics on consoles and mobile phones

I'd like to use either Bullet or ODE on low powered devices (mobile and consoles), but the frame rates are below the acceptable 25-30fps for simulations. I've found that one articulated body by itsel …
zmdat's user avatar
  • 615
6 votes
4 answers
1k views

Is Frustum Culling by itself enough for Consoles and Mobiles?

Software occlusion culling is often expensive, especially for smaller and older devices. Is frustum culling alone adequate on systems that can optimally display 10k triangles at most? If not, are th …
zmdat's user avatar
  • 615