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Rotation is the circular movement of an object around a specific axis.

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Rotate Object Smoothly When Dragging

This is not pretty, but it works to smoothly start and end rotation from the mouse drag. public GameObject Target; //GameObject to rotate [Range(0.1f,1f)] public float smoothTime = 0.3f; float CurrentSpeed …
Charl Cillie's user avatar
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Rotating with a preferred direction [duplicate]

I do a RayCast to the terrain and then use the RaycastHit.normal to plant flags. I would like to have the flags to point up with the normal, but have them all face the same direction. As seen in the …
Charl Cillie's user avatar