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2D refers to two dimensional space where coordinates are represented with X and Y values.

2 votes
1 answer
519 views

Use one collider for Rigidbody2D.Cast, and another for a hurtbox

I'd like to do the following: Characters (player, enemies) have a collider for collision with the world (= other characters/obstacles/etc) Characters have another collider acting as a hurtbox (most l …
2 votes

Use one collider for Rigidbody2D.Cast, and another for a hurtbox

Here's the solution as proposed by @DMGregory. The key is to use the collider itself for the .Cast instead of the rigidbody Old code - irrelevant parts omitted private Rigidbody2D rb; void Start() { …
Gerrit Begher's user avatar