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2D refers to two dimensional space where coordinates are represented with X and Y values.
2
votes
1
answer
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Use one collider for Rigidbody2D.Cast, and another for a hurtbox
I'd like to do the following:
Characters (player, enemies) have a collider for collision with the world (= other characters/obstacles/etc)
Characters have another collider acting as a hurtbox (most l …
2
votes
Use one collider for Rigidbody2D.Cast, and another for a hurtbox
Here's the solution as proposed by @DMGregory.
The key is to use the collider itself for the .Cast instead of the rigidbody
Old code - irrelevant parts omitted
private Rigidbody2D rb;
void Start()
{
…