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Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.
1
vote
How do I detect the direction of 2D rectangular object collisions?
I used fixed angles in my calculations, but this should help you some
void Bullet::Ricochet(C_Rect *r)
{
C_Line Line;
//the next two lines are because I detected
// a collision in my mai …