Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 14688

Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.

1 vote

How do I detect the direction of 2D rectangular object collisions?

I used fixed angles in my calculations, but this should help you some void Bullet::Ricochet(C_Rect *r) { C_Line Line; //the next two lines are because I detected // a collision in my mai …
David Sopala's user avatar