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2D refers to two dimensional space where coordinates are represented with X and Y values.

1 vote

How do I detect the direction of 2D rectangular object collisions?

I used fixed angles in my calculations, but this should help you some void Bullet::Ricochet(C_Rect *r) { C_Line Line; //the next two lines are because I detected // a collision in my mai …
David Sopala's user avatar