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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.
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Unity Compute Shader InterlockedMin Max not work on Android
I have a Compute Shader which uses InterlockedMin() and InterlockedMax().
The Compute Shader works very well on my PC (AMD Rx6600) but for Android (Google Pixel 5) it doesn't calculate the atomic Min/ …
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How to efficiently instantiate large amount of GameObject?
So, in Unity traditional, are there anyway to batch the instantiating?
Updated
I am aware of Object Pooling, and implemented that already.
I have a UI panel, displays a grid of 1000 items. …