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A definition of physical and/or visual characteristics of a surface, often for use with rendering software or a game engine.

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How to convert this shader from Worldspace into Localspace?

Based on this question (LINK) Shader "Unlit/WorldspaceTiling" { Properties { _MainTex ("Texture", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } …
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