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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Call to Random.Range() is breaking my prefab instantiation

One of the issues with the code is the call to Random.Range(0, 1) - this is always going to return zero, as you're calling the integer overload of the method: public static int Range(int minInclusive, …
Maciej Stachowski's user avatar