Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 143145

Input is data provided to a game via player interaction (through the mouse, keyboard, gamepad, et cetera).

0 votes
1 answer
296 views

Gradient Input in Game view

To allow the user to customize color over time like I can currently statically do in the visual effects graph, I wanted to add a Gradient input field to my UI. … The question is: Is there some sort of library, package or tool I could use to add an input like that to my "game"? Or am I taking a completely wrong approach with this? …
geisterfurz007's user avatar
1 vote
Accepted

Gradient Input in Game view

While "unity gradient input" and several attempts at going at it from UIElements and UI Toolkit didn't yield result, a brainfart reminded me that the thing you select a color in is called a color picker … It comes with a handy PDF telling you how to set up things and while intensity is not part of the input, building the gradient comes very close to the editor built in controls: …
geisterfurz007's user avatar