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A timestep (commonly represented as `dt` or `deltaTime`) is the amount of in-game time that elapses between two discrete updates of a piece of the game's internal state, or the duration that an update operation is meant to model. Timesteps arise in game loops, physics simulations, animation timelines, interpolation, and other systems modeling change over time.
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How do you disable frame skips in a game, in SFML preferably
by frame skip off i mean that the game should just slow down if the fps drops, just like in terraria, i got this code currently and want to implement it to it:
static class Globals
{
static public …