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Search options not deleted user 142859

A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.

2 votes

PyBullet & OpenGL - Rotations are reversed in OpenGL

It turns out that the above code is correct. The issue resided in the OpennGL shader, where I forgot that matrix calculations are non commutive, i.e. numpy.matmul(Mat4(Rotation), Vec4(position)) is no …
Ed Adcock's user avatar
1 vote
1 answer
428 views

PyBullet & OpenGL - Rotations are reversed in OpenGL [closed]

Project description: I am writing a basic game engine to help with my PhD topic on multi-agent learning. I am using PyBullet as the backend physics engine and OpenGL for visual display. I have OpenGL …
Ed Adcock's user avatar