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A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.
2
votes
PyBullet & OpenGL - Rotations are reversed in OpenGL
It turns out that the above code is correct. The issue resided in the OpennGL shader, where I forgot that matrix calculations are non commutive, i.e. numpy.matmul(Mat4(Rotation), Vec4(position)) is no …
1
vote
1
answer
428
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PyBullet & OpenGL - Rotations are reversed in OpenGL [closed]
Project description: I am writing a basic game engine to help with my PhD topic on multi-agent learning. I am using PyBullet as the backend physics engine and OpenGL for visual display. I have OpenGL …