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Three.js is a JavaScript 3D Library which makes use of WebGL

2 votes
0 answers
543 views

THREE.ShaderMaterial cannot perform antialiasing

I created a ShaderMaterial to draw a box in three.js using the following key code: //magnetic orientation let magnetMaterial = new THREE.ShaderMaterial({ uniforms: { orientation: { value: new THREE.Vector3 …
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  • 121
0 votes

Shade a box different colors for two ends with one material in Three.js

Last week, I moved the code about determining color from the vertex fragment to the fragment shader, it worked. That is to say, Fragment Shader varying vec3 v_pos; void main( void ) { gl_FragColo …
samm's user avatar
  • 121
0 votes
1 answer
619 views

Shade a box different colors for two ends with one material in Three.js

But I failed to use ShaderMaterial with the GLSL code to render a BoxGeometry I created in three.js. … DOCTYPE html> <html> <head> <meta charset='utf-8'> <meta name="description" content="WebGL Shader in Three.js"> <title>Shader</title> <meta name='viewport' content='width=device-width, initial-scale=1 …
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  • 121