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3D refers to three dimensional space where coordinates are represented with X, Y and Z values.

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Shade a box different colors for two ends with one material in Three.js

modelViewMatrix * vec4( position, 1.0 ); gl_Position = projectionMatrix * mvPosition; } I guessed I had a fixed mind-set or could not understand thoroughly how the fragment/pixel shader works with a custom 3D
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Shade a box different colors for two ends with one material in Three.js

First, I knew the following basic knowledges, GLSL Language, Learn WebGL2 ​- GLSL ​* GLSL Shaders OpenGL - Coordinate Systems, [OpenGL - Advanced GLSL] 3D Game Shaders For Beginners - GLSL Introduction …
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