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Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.
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How to fix collision detection with fast moving objects in 2D?
I found a solution! In order to get a proper collision detection you should use Kinematic body type in Rigidbody2D properties and move the ball with Rigidbody2D.MovePosition in FixedUpdate instead of …
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How to fix collision detection with fast moving objects in 2D?
I was making a simple Pong game and it worked fine until I tried to increase the speed of the ball. With increased speed, the ball moves across the walls occasionally. I've set no rigidbody for the wa …