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The central code loop responsible for handling the running gameplay. At its most basic state, it accepts input, resolves the actions of entities, and renders the scene.

1 vote
0 answers
31 views

Unity problem with instantiated objects when destroyed

So this is my problem, I have a square that when destroyed spawn 4 smaller squares when shooting on it, but when I shoot one of the 4 smaller squares sometimes a different square that are not even clo …
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