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Usually a flat surface onto which information is visually presented. The screen of a computer is sometimes called a monitor.

1 vote
1 answer
156 views

Finding furthermost point in game world

My current algorithm is: convert player world location to screen space multiply the direction vector by a large number (2000) and add it to the player's screen location to get the distant screen location … I've found that the further out my distant screen location is, the less chance it has of working. …
me--'s user avatar
  • 942
10 votes
1 answer
4k views

Screen space to world space

tilt: I'm working on projecting from world space to screen space, and vice-versa. … That is, given an x and y point in screen space above, determine the corresponding point in world space. …
me--'s user avatar
  • 942