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Any part of an object or graphic that light does not fully reflect off of, and thus can be seen through. Also applies to translucency effects.
1
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Rendering to Texture with Transparency in Monogame?
Turns out, while no documentation I've seen backs this up, that if you throw a texture2D directly at the screen via rendertarget being null, it gets wiped out by any RenderTargets you draw via SpriteB …
0
votes
2
answers
862
views
Rendering to Texture with Transparency in Monogame?
Please forgive me if I'm asking a question that has been answered before, but for the life of me, search as I might, I couldn't find a problem exactly like this anywhere.
I'm trying to render a serie …