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Transformation in game development is usually refers to linear algebra operations on points, vectors and matrices.

0 votes

How do I create a view matrix directly from a quaternion and a position vector?

Try this below: XMMATRIX is transpose of the transform matrix, so you read it as column,row XMMATRIX viewMatrix = XMMatrixRotationQuaternion(v_quaterion); XMFLOAT4X4 f_view; XMStoreFloat4x4(&f_view …
Mich's user avatar
  • 131
1 vote
1 answer
522 views

In the Unity editor, why are the coordinates of a newly created root object not set to 0,0,0...

My initial coordinates of a newly created object without a parent are not 0,0,0 They’re supposed to be at the origin. Instead they are some random number. And how can I set them to zero without moving …
Mich's user avatar
  • 131