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Mathematical constructions, number systems. In 3D-graphics quaternions are used alongside vectors and matrices. One of the benefits of quaternions is that they overcome some rotational problems (known as gimbal locks) that are inherent to vectors and matrices.

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How do I create a view matrix directly from a quaternion and a position vector?

Try this below: XMMATRIX is transpose of the transform matrix, so you read it as column,row XMMATRIX viewMatrix = XMMatrixRotationQuaternion(v_quaterion); XMFLOAT4X4 f_view; XMStoreFloat4x4(&f_view …
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