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1 vote

Call function with signal on other scene

To connect a signal by code, you do like this: var err := main.connect("signal_name", callable_name) But, for what I understand you want to do, you don't need a signal. According to the official docu …
Alex CB's user avatar
  • 386
1 vote
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Opening Godot documentation when the caret is on an engine-related keyword

To open the documentation of the engine-related keywords, I use Ctrl + LMB (Left Mouse Button) on the desired keyword. It's that what you mean?
Alex CB's user avatar
  • 386
1 vote
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What does the Project Manager star do?

They mark a project as favorite so the project appears on top of the list.
Alex CB's user avatar
  • 386
1 vote

Testing for creating Party Member Scenes continuously - Able to create multiple but after th...

Try statically typing your vars (and func return value), like this: var party_scene := preload("res://Resources/Party Members/Party Member.tscn") func createPartyMemberObject(root, job) -> PartyMembe …
Alex CB's user avatar
  • 386
1 vote
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Avoid certain parts being modulated by CanvasModulate in Godot 4.1

As the author of the tutorial told me, one way to avoid the modulation is adding a CanvasItemMaterial in the Label. In this Material, set the Light Mode to Unshaded. This works nice in my project.
Alex CB's user avatar
  • 386