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2
votes
1
answer
2k
views
How can I draw multiple vertexbuffers with indices?
I'm using to types of vertices.
For the triangles:
0 Vector3 Position,
12 Color Color,
16 Vector3 Normal
For the lines:
0 Vector3 Position,
12 Color Color
I setup a vertex buffer for each t …
4
votes
1
answer
3k
views
How do you split indices and vertices if their quantity goes over the limit?
I want to draw a flat surface of 500x500 squares which are built out of four vertices by two triangles.
There are 1,000,000 vertices and 1,500,000 indices.
The Reach profile of xna, limits primitive …