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A navigation mesh is a data structure used by pathfinding algorithms to help AI agents move around complicated spaces. Navmeshes describe what part of level geometry agents are allowed to access (e.g. floors, platforms) while taking user-defined parameters and obstacles into account (floor steepness, step height, static objects).

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How to find a valid point if NavMeshObstacle is blocking path?

NavMesh.CalculatePath does return you a partial path if it cannot reach the destination. You can try reading the last corner of the path that you get returned. Source: https://docs.unity3d.com/Script …
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