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A 2.5D game uses either 3D or 2D to simulate the other. In modern day, a 2.5D game normally uses a 3D graphics engine but sticks to a 2D plane (e.g. Trine). More historically it would mean a game that uses 2D images to create the illusion of a third dimension (e.g. Diablo 2).

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Where do I start if I want to independently learn game graphic design?

You might want to check this link to cgsociety and another one to thegnomonworkshop Good luck and have fun!
phlebotinum's user avatar