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OpenGL ES 2.0 emphasizes a programmable 3D graphics pipeline (comparing to fixed-function pipeline of OpenGL ES 1.1).
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How can I tell if OpenGL has finished rendering the current frame?
If I make a call to http://developer.android.com/reference/android/opengl/GLSurfaceView.html#requestRender() from my game loop, how can I tell when OpenGL has finished rendering?
I don't want to mak …