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C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.

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Limit a scrollbar's OnValueChanged to full step intervals only

As you noticed the value, when the scrollbar is dragged, changes in accordance to pointer's position (this does not happen if you are using keys). From Unity docs: The Scrollbar has a single event …
jjmontes's user avatar
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