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Spatial partitioning refers to dividing up some space (such as the game world) into regions with the intent to efficiently search or traverse those regions or the objects within those regions.
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How can I detect "rooms" in a 2D side scrolling game?
I'm looking to create a system that recognizes certain types of buildings and rooms you can create in game, like how Terraria detects "residences." In that game, a house can be constructed in a tile-b …