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Pseudo random number generation in compute shader

First of all in result[id.xy] you must return a float4 (RGBA) and the second values must be between 0 and 1 Also, you will randomly color not every pixel but every part of the pixels that belongs to …
Анатолий Снеговский's user avatar
1 vote

Batch/Combine multiple Graphics.DrawProcedural-Calls in Unity

Why not just collect a few buffers with different objects and direct them to compute shader? Here is a sketched quick, not tested, example (no time to create the objects themselves). Structurally, I …
Анатолий Снеговский's user avatar